Tom Meigs(Author)
Editorial Reviews
From the Back Cover
Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer Tom Meigs covers the foundations of game design, including previsualization, level stubbing and layout, lighting, texturing, behavior scripting, and using particles, and explains in detail each stage of game development and design. Each chapter features an in-depth interview with a game industry expert as well as case a study based on Tom's real-world experiences working on Sony PlayStation games and various other projects. Plus, you'll get priceless advice on how to get into the game development industry now with details on the different types of jobs available.
- Develop a comprehensive previsualization process for your game project
- Create topographic maps and reference drawings for level planning and layout
- Build up your game scenes with lighting, texturing, particles, effects, and audio
- Place actors, props, and items and tune specific camera details
- Learn about game design by genre--sports, fighting, RTS, role-playing, FPS, sims, MMOG, and others
- Script action events using JavaScript, Visual Basic, Python, Perl, and other tools
- Develop and design games for wireless devices including PDAs and mobile phones
- Implement a testing loop
- Learn how to avoid mistakes and set yourself up for success
About the AuthorMcGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide
Book Description-
Paperback: 368 pages
Publisher: McGraw-Hill Osborne Media; 1 edition (May 27, 2003)
Language: English
ISBN-10: 0072228997
ISBN-13: 9780072228991未经允许不得转载:电子书百科大全 » Ultimate Game Design: Building Game Worlds
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