January 2010
This Wrox Blox will guide you through the world of 3D programming and give you solid knowledge and a foundation in game programming using Microsoft's XNA Framework. You will learn the fundamentals from 3D mathematics to model animation, including all the subjects needed to start developing 3D games, such as how to position objects in 3D space, handle collision detection, control the game camera, and understand the basics of shaders — special programs that execute on the graphics processor. Also covered are how to extend the XNA Content Pipeline to read and use model skeletal animation, and also load and play back timeline animation data created in 3D modeling tools. 3D concepts and systems can seem like a foreign language when you're a beginner. And not knowing the lingo can make it hard to know what terms to search for to solve a problem. This Wrox Blox will give you all the tools you need to build your own 3D game.
Table of contents
Who Is This Book For? 1
3D Overview 2
Basic 3D Math 4Right-Hand Rule 4
Working with Matrices 5
Identity, Scale, Rotate, Orbit, Translate (ISROT) 6
Working with Vectors 7
Unit Vectors 10
Working with Quaternions 12Controlling the Camera 13
Basic Camera 13
Follow Camera 19
ViewPorts 20
BoundingFrustum 223D Models 23
Modeling Programs and Formats 23
Loading a Model 24Collision Detection 27
Skeletal Animations 29Extending the Content Pipeline 29
Manipulating Bones at Run Time 31
Using Model Animations 36About Michael C. Neel 39
未经允许不得转载:电子书百科大全 » XNA 3D Primer
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