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Mathematics of Tabletop Games (AK Peters/CRC Recreational Mathematics Series)-电子书百科大全

Mathematics of Tabletop Games (AK Peters/CRC Recreational Mathematics Series)

Mathematics of Tabletop Games (AK Peters/CRC Recreational Mathematics Series)
by: Aaron Montgomery (Author)
Publisher:A K Peters/CRC Press
Edition:1st
Publication Date: July 24, 2024
Language:English
Print Length:190 pages
ISBN-10:1032468521
ISBN-13:9781032468525
Book Description
Mathematics of Tabletop Games provides a bridge between mathematics and hobby tabletop gaming. Instead of focusing on games mathematicians play, such as nim and chomp, this book starts with the tabletop games played by avid gamers and hopes to address the question: which field of mathematics concerns itself with this situation?Readers interested in either mathematics or tabletop games will find this book an engaging way to begin exploring the other topic or the connection between the topics.Features Presents an entry-level exposition of interesting mathematical concepts that are not commonly taught outside of upper-level mathematics courses Acts as a resource for mathematics instructors who wish to provide new examples of standard mathematical concepts Features material that may help game designers and developers make design decisions about game mechanisms Provides working Python code that can be used to solve common questions about gamesCovers a broad range of mathematical topics that could be used as survey material for undergraduates curious about mathematics.
About the Author
Mathematics of Tabletop Games provides a bridge between mathematics and hobby tabletop gaming. Instead of focusing on games mathematicians play, such as nim and chomp, this book starts with the tabletop games played by avid gamers and hopes to address the question: which field of mathematics concerns itself with this situation?Readers interested in either mathematics or tabletop games will find this book an engaging way to begin exploring the other topic or the connection between the topics.Features Presents an entry-level exposition of interesting mathematical concepts that are not commonly taught outside of upper-level mathematics courses Acts as a resource for mathematics instructors who wish to provide new examples of standard mathematical concepts Features material that may help game designers and developers make design decisions about game mechanisms Provides working Python code that can be used to solve common questions about gamesCovers a broad range of mathematical topics that could be used as survey material for undergraduates curious about mathematics. Read more

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