Cases on STEAM Education in Practice

Cases on STEAM Education in Practice

Cases on STEAM Education in Practice
Authors: Judith Bazler
ISBN-10: 1522523340
ISBN-13: 9781522523345
Edition: 1
Released: 2017-02-08
Hardcover: 375 pages
List Price


Book Description

Curriculums for STEM education programs have been successfully implemented into numerous school systems for many years. Recently, the integration of arts education into such programs has proven to be significantly beneficial to students, resulting in a new method of teaching including science, technology, engineering, art, and mathematics. Cases on STEAM Education in Practice is an essential research publication for the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives. Featuring coverage on a range of topics including fine arts, differentiated instruction, and student engagement, this book is ideally designed for academicians, researchers, and professionals seeking current research on the implementation of STEAM education.


Table of contents

Cover
Title Page
Copyright Page
Book Series
Mission
Coverage
Preface
Acknowledgment
Introduction
INTRODUCTION
WHY ADD THE “A” TO STEM
WHERE DOES STEAM FIT INTO THE CURRICULUM?
REFERENCES
Section 1: Introduction to STEAM
Chapter 1: Musing on Unanswered Questions
EXECUTIVE SUMMARY
INTRODUCTION
THE RESONANCE/DISSONANCE DIALECTIC
A DIALOGUE COMMENCES
THE ROLE OF CARE
VISUALIZING THE PROCESS OF STEAMIFICATION
REFERENCES
KEY TERMS AND DEFINITIONS
Section 2: Art Practice First
Chapter 2: Graphic Novels and STEAM
EXECUTIVE SUMMARY
INTRODUCTION
LITERATURE REVIEW
CONCLUSION
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 3: High-Quality Trade Books and Content Areas
EXECUTIVE SUMMARY
CURRENT CHALLENGES FACING TEACHERS
LITERATURE REVIEW
CONTENT INFORMATION
CASE DESCRIPTION
SOLUTIONS AND RECOMMENDATIONS
ACKNOWLEDGMENT
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
APPENDIX: SAMPLE LESSON PLANS FOR GRADES K-2 AND 3-5
Chapter 4: Getting to “Know” STEAM
EXECUTIVE SUMMARY
INTRODUCTION
BACKGROUND
DRAWING FROM THE WATER
THE MANY FACES OF STEAM
CONCLUSION: C’ING STEAM
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 5: Exploring Simple Machines With Creative Movement
EXECUTIVE SUMMARY
INTRODUCTION
LITERATURE REVIEW
CASE DESCRIPTION
CONCLUSION
REFERENCES
KEY TERMS AND DEFINITIONS
APPENDIX A: CCSS STANDARD BENCHMARKS THAT MAY APPLY TO A CREATIVE MOVEMENT/SIMPLE MACHINES UNIT FOR GRADE 3
APPENDIX B: STEAM LESSON PLAN TEMPLATE
Chapter 6: Theater as the STEAM Engine for Engaging Those Previously Disengaged
EXECUTIVE SUMMARY
INTRODUCTION
EFFECTIVE MODELS FOR USING THEATER IN STEM CLASSROOMS
ROLE PLAYING OF ACTUAL STEM PROFESSIONAL SITUATIONS
ANALOGOUS INTERRELATIONSHIP ROLE PLAYS
WRITING SCRIPTS AND PRODUCING PLAYS UTILIZING THE SUBJECT AREAS STUDIED
THEORETICAL UNDERPINNINGS AND A REVIEW OF THE LITERATURE OF DRAMA IN THE STEM CLASSROOM
VARIOUS REASONS TO USE THEATER, ESPECIALLY CREATIVE DRAMATICS, IN STEM CLASSROOMS
SOME FINAL THOUGHTS
REFERENCES
KEY TERMS AND DEFINITIONS
Section 3: Theme Based
Chapter 7: “Imagioneering” a New Mission Space
EXECUTIVE SUMMARY
LEARNER OUTCOMES
LITERATURE REVIEW
IMAGINEERS: THE STEAM EXPERTS
EPCOT
LESSON PLAN INFORMATION
CURRENT CHALLENGES FACING TEACHERS
SOLUTIONS AND RECOMMENDATIONS
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 8: Bee Pollination
EXECUTIVE SUMMARY
INTRODUCTION
LITERATURE REVIEW
CONTENT INFORMATION
CASE DESCRIPTION
IMPLEMENTING AN INQUIRY-BASED LESSON
IMPACT ON PRESERVICE TEACHERS
SOLUTIONS AND RECOMMENDATIONS
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 9: Finding and Using the ART in Science Lessons
EXECUTIVE SUMMARY
LITERATURE REVIEW
CONTENT INFORMATION
CASE DESCRIPTION
CURRENT CHALLENGES FACING TEACHERS
SOLUTIONS AND RECOMMENDATIONS
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 10: Tower Design as a STEAM Project
EXECUTIVE SUMMARY
INTRODUCTION
CASE DESCRIPTION
CURRENT CHALLENGES FACING TEACHERS
SOLUTIONS AND RECOMMENDATIONS
REFERENCES
KEY TERMS AND DEFINITIONS
APPENDIX
Chapter 11: Using Air to Move Paper Airplanes and Balloon Rockets
EXECUTIVE SUMMARY
LITERATURE REVIEW
CONTENT INFORMATION
CASE DESCRIPTION
LESSON 1 DESIGNING AND BUILDING THE AIRPLANE
LESSON 2 INCREASING AND CONTROLLING THRUST USING A BALLOON ROCKET
CURRENT CHALLENGES FACING TEACHERS
SOLUTIONS AND RECOMMENDATIONS
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 12: A Mathematical Approach to Designing Insulators
EXECUTIVE SUMMARY
LITERATURE REVIEW
CONTENT INFORMATION
CASE DESCRIPTION
STEAM CONTENT
CURRENT CHALLENGES FACING TEACHERS WITH SOLUTIONS AND RECOMMENDATIONS
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 13: Constructing a Marshmallow Catapult
EXECUTIVE SUMMARY
LITERATURE REVIEW
CONTENT INFORMATION
CASE DESCRIPTION
STEAM TEACHING
CURRENT CHALLENGES FACING TEACHERS
SOLUTIONS AND RECOMMENDATIONS
THE HISTORY OF CATAPULTS
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 14: Engineering and Art
EXECUTIVE SUMMARY
ENGINEERING AND ART: PUTTING THE EA IN STEAM
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 15: Using STEAM in Marine Science
EXECUTIVE SUMMARY
LITERATURE REVIEW
CASE DESCRIPTION
CURRENT CHALLENGES FACING TEACHERS
SOLUTIONS AND RECOMMENDATIONS
REFERENCES
KEY TERMS AND DEFINITIONS
Section 4: Lessons for Special Needs Students
Chapter 16: Cases on STEAM Education in Practice
EXECUTIVE SUMMARY
LITERATURE REVIEW
CONTENT INFORMATION
CASE DESCRIPTION
CURRENT CHALLENGES FACING TEACHERS
SOLUTIONS AND RECOMMENDATIONS
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Conclusion
Compilation of References
About the Contributors

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