Game Designer's Playlist, The: Innovative Games Every Game Designer Needs to Play

Game Designer's Playlist, The: Innovative Games Every Game Designer Needs to Play
by: Zack Hiwiller (Author)
Publisher: Addison-Wesley Professional
Edition: 1st
Publication Date: 12 Dec. 2018
Language: English
Print Length: 240 pages
ISBN-10: 0134873262
ISBN-13: 9780134873268


Book Description
Game Designers: Learn from the Masters!In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they’re great, and how to apply their breakthrough techniques in your own games.Ranging from Go to Texas Hold’em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more. He gleans powerful insights from virtually every type of game: console, mobile, PC, board, card, and beyond.Every game is presented in full color, with a single purpose: to show you what makes it exceptional, so you can create legendary games of your own.Discover how game designers use randomness and luckMake the most of narrative and the narrator’s rolePlace the game challenge front and centerOptimize game mechanics, and place mechanics in a broader contextUncover deep dynamic play in games with the simplest rulesFind better ways to teach players how to playSee what games can teach about the process of game designBuild games with unusual input/output modalitiesExplore winning, losing, and game dynamics beyond “one-vs.-all”Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.


About the Author


About the Author Zack Hiwiller is a game designer, educator, and author living in Orlando, Florida. He has been a game designer for large publishers and small, independent developers. He is also a department chair in the game design program at Full Sail University and is the author of Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players (New Riders, 2016).

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